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16 Gateway Board Games To Get Friends & Family Hooked

These are my Gateway Games choices to turn the most non-nerdy jocks, power execs and soccer mums into ardent meeple people and canny cube-rollers.

A word of warning though: you can take the Monopoly out of the living room, but you can’t always take the table-flipping rage out of your dad.

So pick your games wisely for the uninitiated, and use this guide to help you tiptoe your way around likely offenders!

N.B. Tabletop Tribe may earn commission for sales generated through some of the links in this article via affiliate programs. Details here.

1.) Ca$h’n’GunsImage for post

Publisher: Asmodee
Price*: £24.99
No. of players: 4–8
Play time: 30+mins
Age: 10+

There’s few things in gaming more satisfying than watching a cherished grandma go gangsta on another family member and ask them if they feel lucky. Punk.

Whilst some raise an eyebrow at the theme of Ca$h’n’Gun$, this is slapstick at its best. You can expect hammed up performances from budding Dirty Harrys, Godfathers and Scarfaces. It’s Reservoir Dogs meets The Three Stooges.

Ca$h’n’Guns – RULE BOOK / BUY

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Alternative: Whilst not an obvious substitute, Sheriff of Nottingham has the same bluffing game play and hammy acting, but exchanges live rounds and blanks for contraband and legal produce. It’s a good choice if you feel that pointing guns at each other, no matter how caricatured, won’t go down well with the in-laws.

Sheriff of Nottingham: RULE BOOK / BUY

2.) Survive: Escape from Atlantis!

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Publisher: Stronghold Games
Price*: £29.99
No. of players: 2–4 (up to 6 with expansion)
Play time: 60+mins
Age: 8+

This game has been entertaining us for over 30 years now and it deserves a place on every family’s shelves, because nothing brings people together like trying to escape a sinking island, laden down with booty, when there are only a limited amount of boats.

Okay maybe not, but Survive: Escape From Atlantis! is colourful, easy to learn and can be enjoyed by old and young alike. Just don’t introduce it to anyone that will lose their temper when you make a whale overturn their boat or a shark bite their legs off.

Survive: Escape From Atlantis: RULE BOOK / BUY

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Alternative: Survive: Space Attack! is essentially a reskin of the original but replaces the sinking island with a space station that’s breaking up, and swaps the whales, sharks and seas monsters for various hostile aliens. There are a couple of fun additional rules so pick this if your group likes its sci-fi, or you fancy a change from Atlantis.

Survive: Space Attack: RULE BOOK / BUY

3.) King of Tokyo

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Publisher: Iello
Price*: £24.99
No. of players: 2–6
Play time: 30+mins
Age: 8+

Every child dreams of stomping around a city as a huge monster like Godzilla or King Kong, generally smashing things up and fighting other monsters. If they’re honest with themselves, most adults wouldn’t mind getting in on the action too.

King of Tokyo lets your players live that dream, and with a really basic board (two locations), a simple deck of cards powered by energy cubes and a familiar Yahtzee dice mechanic, novice adult and kid players alike will take to this game like a giant ape smashing up a skyscraper.

King of Tokyo: RULE BOOK / BUY

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Alternative: King of New York is pretty much identical, but adds some buildings to stomp on, some retaliatory army units to scrap with and a bigger city map to cause havoc on. This is your choice if you feel your players will find King of Tokyotoo limited or if you’ve played it to death and want a small step up to the next level.

King of New York: RULE BOOK / BUY

4.) One Night Ultimate Werewolf

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Publisher: Bezier Games
Price*: £19.99
No. of players: 3–10
Play time: 10 mins
Age: 10+

One Night Ultimate Werewolf is, as the title suggests, the ultimate way to play this bluffing party game of lycanthropic skulduggery (although honestly, any version of this classic game is good gateway material). The characterful artwork and the helpful app make this game a cinch to set up and get playing with a large group of wannabe gamers.

Unlike previous werewolf incarnations, the whole event happens over one round, so there’s no waiting around for the next game for those poor souls that have been devoured (or lynched).

One Night Ultimate Werewolf: RULE BOOK / BUY

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Alternative: If your group is smaller (although it caters up to 13) and players don’t fancy eating or lynching folk, but want the same bluffing and hidden identity experience, then Mascarade might be right up their alley. This game is a great leveller: regardless of how many times you play, you literally have no idea who is who, or what’s going on most of the time!

Mascarade: RULE BOOK / BUY

5.) Age of War

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Publisher: Fantasy Flight Games
Price*: £9.99
No. of players: 2–6
Play time: 20 mins
Age: 10+

Age of War pits players against each other as rival Damiyos in feudal Japan, rolling seven custom dice to gain control of a number of fortresses. The gameplay is simple: match the die faces to each line on the fortress card, so it’s simple to teach and learn.

However, as the available fortresses dwindle, players must turn on each other to stay in the running, producing some memorable moments of critical dice chucking.

Age of War: RULE BOOK / BUY

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Alternative: If you think your players might enjoy a cooperative experience with a little more depth (and horror!), Elder Sign uses exactly the same dice mechanic as Age of War but lets you add dice, change their faces after you roll, and gives you a better narrative reason to roll in the first place.

Elder Sign: RULE BOOK / BUY

6.) Coup

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Publisher: Indie Boards and Cards
Price*: £12.99
No. of players: 3–6
Play time: 15 mins
Age: 10+

In Coup players take on the roles of rival billionaires in a distopian future, wielding their influence to bring down their opponents. With just two cards each, and only five types of card, it’s not too overwhelming for novices and seasoned poker bluffers will take to it easily. The included crib sheets mean no one need memorise even the limited card selection.

Once they’ve had a few games you can even introduce the expansion, Reformation, which adds one new character, some allegiance cards and a central bank, so it’s not too baffling an upgrade.

Coup: RULE BOOK / BUY

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Alternative: Don’t be fooled by the cutesy title: Love Letter can be as cut-throat as Coup as you try to beat your rivals to the Princess’s heart. There’s also Batman and Hobbit versions of this classic bluffing game, so you can try that if you think the standard edition might put off the teenage boys in your family!

Love Letter: RULE BOOK / BUY

7.) Forbidden Island

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Publisher: Gamewright
Price*: £14.99
No. of players: 2–4
Play time: 30+ mins
Age: 8+

Drowning is never fun, but the rising water level in Forbidden Island makes for some desperate game play and truly entertaining co-operative game experiences.

It does sometimes feels more like a communal puzzle than a game, with players coordinating roles and strategies to extremes in order to keep their heads above water and make it off the Island with their treasures. But with engaging artwork, simple game mechanics, and intense co-operative action, the whole game marries beautifully with the theme.

Forbidden Island: RULE BOOK / BUY

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Alternative: It’s cynical the way the designer tries to drown you in the first game and makes you die of thirst in the sequel. There’s enough different about Forbidden Desert to set it apart from Forbidden Island, but not so much baffling new stuff for novices or those looking for a step-up from the original.

Forbidden Desert: RULE BOOK / BUY

8.) Bang! The Dice Game

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Publisher: Abacus Spiele
Price*: £19.99
No. of players: 3–8
Play time: 15 mins
Age: 8+

Most folk like a good western, and in Bang! The Dice Game, you’re put in the shoes of either a Sheriff, one of his Deputies, an Outlaw or a Renegade, each with their own conditions for winning the game. Apart from the Sheriff identities remain hidden so you have to watch where you’re shooting!

The Yahtzee dice mechanic is familiar and simple and there’s not too many rules. Even if your players don’t like the Western theme, you could always try Bang! The Dice Game: The Walking Dead and cue the zombies instead!

BANG! The Dice Game: RULE BOOK / BUY

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Alternative: If your players prefer cards to dice then it’s tempting to suggest Bang! The Card Game, but the dice game is honestly better, so instead try Colt Express. Its colourful meeples and funky 3D carriages will endear it to many new players, and the game mechanics aren’t too complex either. It’s fast and fun. Draw!

Colt Express: RULE BOOK / BUY

9.) The Resistance

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Publisher: Indie Boards and Cards
Price*: £18.99
No. of players: 5–10
Play time: 60 mins
Age: 12+

Set in the same world as Coup, The Resistance also relies on bluff in its game play, with the added spice of a dash of betrayal! Watch your group descend into joyful mistrust and hilarious suspicion as they try to figure out who are the snakes among the saints.

There are very few rules to explain in this classic, it caters for big groups, doesn’t last too long and has no elimination rules, so it’s usually a hit with new players of all ages and abilities. Sometimes the best poker faces are found on the folk you least expect to possess one!

The Resistance: RULE BOOK / BUY

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Alternative: Will you be allied to Merlin, or to Mordred?
Avalon pretty much reskins The Resistance with an Arthurian theme and a few extra rules, so if you feel your group are more Knights of the Round Table than dystopian freedom fighters then this is the version for you.
Expect occasional Monty Python quotes. It’s inevitable.

The Resistance: Avalon: RULE BOOK / BUY

10.) Jamaica

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Publisher: Asmodee
Price*: £39.99
No. of players: 2–6
Play time: 30 mins
Age: 8+

If your group revels in events like Talk Like A Pirate Day, then there’s nothing like Jamaica for getting the rum and Yarrrs flowing around a table.

In essence it’s a race game, but it’s important not to finish too soon and end the game before you’ve accumulated enough doubloons to rival those of your opponents. The rules are simple, the artwork is engaging and after the first few rounds the game flows along at a merry pace. The last few turns with the dash to the finish really crank up the suspense and back-stabbing too!

There’s also now an Crew expansion to keep things fresh and add some additional flavour.

(N.B. In a 6 player game you can run short of doubloons, so maybe stock up with some extras!)

Jamaica: RULE BOOK / BUY

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Alternative: Black Fleet is like Merchants & Marauders for complete noobs. Control a pirate vessel and merchant ship, respectively trying to trade goods with the latter and use the former to raid your opponents’ latter… if you catch my drift? Plus there’s always the Royal Navy to coerce into sinking your opponents for you. Yarrr!

Black Fleet: RULE BOOK / BUY

11.) Zombie Dice

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Publisher: Steve Jackson Games
Price*: £10.99
No. of players: 2+
Play time: 10 mins
Age: 10+

Be a zombie, eat brains and don’t get shotgunned. Simple!

Zombie Dice is has made an appearance on several of my “best” lists (like Halloween and Stocking-Stuffers), due to its light rules, equally light game play and widespread appeal, even for those apparently not rabid fans of the genre.

For all those reasons it makes it a great gateway game. The last two people I introduced it to bought copies the next day, including the School Bus expansion.

Zombie Dice: RULE BOOK / BUY (Horde Edition incl. Expansions)

Alternative: Run, Fight or Die takes the dice rolling fun and dark humour of Zombie Dice, gives it a Yahtzee spin and then sprinkles some additional rules to flesh out the theme into a proper narrative. Plus it has lots and lots of little plastic zombies, which is always good!

Run, Fight or Die: RULE BOOK / BUY (New edition preorder)

12.) Skull

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Publisher: Asmodee
Price*: £14.99
No. of players: 3–6
Play time: 30 mins
Age: 13+

This game could be called Bluffing Beermats, as the game’s components could easily double as drinks coasters, but it gets as tense as any poker match in a game of Skull.

The rules take barely a minute to explain, and as it’s all about bluff and push-your-luck, there’s no reason why novices can’t go toe-to-toe with the veteran. It’s tense too as you watch the discs flipped each round, count the flowers as they come and wait for the skull that spells a player’s doom.

Skull: RULE BOOK / BUY

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Alternative: Perudo, or Liar’s Dice exchanges beer mats for cups of dice, but the gameplay is in the same bluff and luck-pushing vein. If your players like their dice and you’re somewhere noisy that shaking and rolling dice isn’t a problem, then Perudo is a good substitute. It also makes you feel like a pirate.

Perudo: RULE BOOK / BUY

13.) Pandemic

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Publisher: Z-Man Games
Price*: £36.99
No. of players: 3–6
Play time: 60 mins
Age: 10+

Who would have thought that global disease control for the CDC could be so enthralling and exciting? Apparently enough people to make this a fairly safe bet for relative gaming noobs, although for some the whole co-operative rather than competitive gaming experience is just not what they want, in which case they’d be missing out on a real nail-biter in the trepidation stakes.

Pandemic: RULE BOOK / BUY

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Alternative: As good as the original is, I actually prefer Pandemic: Reign of Cthulhu and have had real success introducing it to new gamers. Whether they’re horror or Lovecraft fans, or just fancy a change from disease-chasing, this version is beautifully wrought and just as climactically exciting.

Pandemic: Reign of Cthulhu: RULE BOOK / BUY

14.) Smallworld

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Publisher: Days of Wonder
Price*: £39.99
No. of players: 2–5
Play time: 40 mins
Age: 8+

Dreading the family digging out a copy of Risk to play at Christmas? Try leading them down a different path to Area Control with Smallworld. The simple rules make this easy for for anyone to pick up and run with, and the quirky artwork makes the theme of global conquest fairly light-hearted.

What’s more, unlike Risk, the dice rolling is kept to a minimum so no one is going to lose their cool because the Dice Gods aren’t smiling on them.

Smallworld: RULE BOOK / BUY

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Alternative: Another relatively light introduction to area control games is Mission: Red Planet. The steam punk look is fantastic, the rules are simple and yet there’s plenty of strategic depth (not to mention dastardly machinations) without recourse to those pesky random dice.

Mission: Red Planet: RULE BOOK / BUY

15.) Takenoko

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Publisher: Asmodee
Price*: £29.99
No. of players: 2–4
Play time: 45 mins
Age: 8+

If bamboo cultivation and panda herding don’t sound like fun activities to pursue in a board game, then you couldn’t be more wrong. Takenoko is beautiful, light-hearted and yet has those passive aggressive tactics you see with other eastern-themed Zen-like titles such as Tokaido (which almost made this list except my wife loathed it when she first played. So there.)

The rules aren’t quite as simple as many games on this list, but the five basic player actions are listed in picture form on one of the best memory aids-cum-playsheets that exists in a game. An instant hit.

Takenoko: RULE BOOK / BUY

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Alternative: I couldn’t list Tokaido as a passive-aggressive, eastern alternative for the reason above (she wasn’t the only one by the way), so I decided upon Lotus for its similarly Zen-like qualities, along with its theme of eastern botany. This card game is simple to play and looks beautiful on the table. It’s a shame it only caters for four players.

Lotus: RULE BOOK / BUY

16.) Mansions of Madness 2nd Edition

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Publisher: Fantasy Flight Games
Price*: £92.99
No. of players: 1–5
Play time: 120+ mins
Age: 13+

Mind-bending horror and incurable insanity aren’t for everyone, but the last time I brought this to the table with some complete gaming novices they went out and bought it the next day. Along with both expansions.

Mansions of Madness isn’t an obvious choice for a gateway games list, and there’s no way I’d have recommended the 1st Edition as such. But the app-driven 2nd Edition makes for a quick set-up and relatively few rules for a noob to learn, and the haunted house theme is one that’s familiar to most.

Mansions of Madness 2nd Edition: RULE BOOK / BUY

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Alternative: Prefer your haunted house to be more B-Movie horror? Try Betrayal at House on the Hill. It starts off as co-operative as Mansions of Madness, but there’s a traitor in your midst. This factor might not appeal to all, and there’s no denying that the traitor mechanic can slow gameplay a little, but Betrayal still remains a gateway favourite for many.

Betrayal At House On The Hill: RULE BOOK / BUY

*Quoted prices are recommended retail prices (RRP) only and do not represent the real world prices available in stores and online. Shop around for bargains!

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